Table of Content


Introduction


Capiclicker is a single-player exponential game with idle and tap elements whose central fantasy is being a capybara mailperson. Targeted at an early-20s pop audience, I worked as a Unity Engineer alongside my artist friend as we both figured out the game's design.

<aside> <img src="/icons/school_brown.svg" alt="/icons/school_brown.svg" width="40px" /> This game is an university project that remains unfinished and unlaunched.

</aside>

Game Showcase


Untitled

<aside> <img src="/icons/conversation_brown.svg" alt="/icons/conversation_brown.svg" width="40px" /> This game’s supported languages are: Brazilian Portuguese **(**🇧🇷). A translation to english is available in each screenshot’s caption/commentary.

</aside>

<aside> <img src="/icons/warning_brown.svg" alt="/icons/warning_brown.svg" width="40px" /> The screenshots feature a visual bug regarding the currency bar (it stays invisible).

</aside>

Team Distribution


During my work time on this project, I've significantly interacted with the following professionals:

Role Qualification Range
(1) Game Artist Independent (Collegiate)

My Responsabilities


Development Oriented

  1. Coded all of the systems available in the game.
  2. Wrote the overall narrative context and direction, alongside my artist friend.
  3. Made an early balance pass to feel the game’s potential.

My Contribution


<aside> <img src="/icons/photo-landscape_brown.svg" alt="/icons/photo-landscape_brown.svg" width="40px" /> Screenshots are provided inside each delivery’s page. They feature a visual bug regarding the currency bar (it stays invisible).

</aside>

Untitled